UnitBlueprint {
    AI = {
        GuardReturnRadius = 130,
		AttackAngle = 50,
    },
    Audio = {
        AmbientMove = Sound {
            Bank = 'UAS',
            Cue = 'UAS0201_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'UASDestroy',
            Cue = 'UAS0201_Destroy',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'UAS',
            Cue = 'UAS0201_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'UAS',
            Cue = 'UAS0201_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Aeon_Select_Naval',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 2,
            Level2 = 4,
            Level3 = 6,
            Level4 = 8,
            Level5 = 12,
        },
    },
    BuildIconSortPriority = 30,
    Categories = {
        'PRODUCTEW2',  --'PRODUCTSC1',
        'SELECTABLE',
        'BUILTBYTIER2FACTORY',
        'BUILTBYTIER3FACTORY',
        'BUILTBYEXPERIMENTALSUB',
        'AEON',
        'MOBILE',
        'NAVAL',
        'TECH2',
        'ANTISUB',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'DESTROYER',
        'OVERLAYRADAR',
        'OVERLAYSONAR',
        'OVERLAYDIRECTFIRE',
        'OVERLAYDEFENSE',
        'OVERLAYANTINAVY',
    },
    CollisionOffsetY = -0.375,
    Defense = {
        AirThreatLevel = 8,
        ArmorType = 'Normal',
        EconomyThreatLevel = 0,
        Health = 7500,
        MaxHealth = 7500,
        RegenRate = 0,
        SubThreatLevel = 21,
        SurfaceThreatLevel = 45,
    },
    Description = '<LOC uas0201_desc>Destroyer',
    Display = {
        Abilities = {
            '<LOC ability_depthcharge>Depth Charges',
            '<LOC ability_radar>Radar',
            '<LOC ability_sonar>Sonar',
            '<LOC ability_torpedo>Torpedoes',
            '<LOC ability_torpedodef>Torpedo Defense',
        },
        AnimationDeath = {
            {
                Animation = '/units/uas0201/uas0201_adeath01.sca',
                Weight = 100,
            },
            {
                Animation = '/units/uas0201/uas0201_adeath02.sca',
                Weight = 100,
            },
            {
                Animation = '/units/uas0201/uas0201_adeath03.sca',
                Weight = 100,
            },
        },
        IdleEffects = {
            Water = {
                Effects = {
                    {
                        Bones = {
                            'UAS0201',
                        },
                        Scale = 1.1,
                        Type = 'SeaIdle01',
                    },
                },
            },
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
					AlbedoName = '/Units/UAS0201/UAS0201_Albedo.dds',
					NormalsName = '/Units/UAS0201/UAS0201_NormalsTS.DDS',
                    LODCutoff = 320,
                    ShaderName = 'Aeon',
					SpecularName = '/Units/UAS0201/UAS0201_SpecTeam.dds',
                },
            },
        },
        MovementEffects = {
            Water = {
                Effects = {
                    {
                        Bones = {
                            'UAS0201',
                        },
                        Scale = 0.9,
                        Type = 'BackWake',
                    },
                },
            },
        },
        SpawnRandomRotation = true,
        UniformScale = 0.09,
    },
    Economy = {
        BuildCostEnergy = 15000,
        BuildCostMass = 2250,
        BuildTime = 10000,
    },
    Footprint = {
        SizeX = 2,
        SizeZ = 8,
    },
    General = {
        Category = 'Ship',
        Classification = 'RULEUC_MilitaryShip',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Aeon',
        Icon = 'sea',
        TechLevel = 'RULEUTL_Advanced',
        UnitName = '<LOC uas0201_name>Exodus Class',
        UnitWeight = 1,
    },
    Intel = {
        RadarRadius = 35,
        SonarRadius = 37,
        VisionRadius = 32,
        WaterVisionRadius = 45,
    },
    Interface = {
        HelpText = '<LOC uas0201_help>Destroyer',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 2.15,
    LifeBarSize = 1.5,
    Physics = {
        BackUpDistance = 5,
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = true,
        },
        CatchUpAcc = 10,
        DragCoefficient = 0.2,
        MaxAcceleration = 5,
        MaxBrake = 5,
        MaxSpeed = 5,
        MaxSpeedReverse = 5,
        MaxSteerForce = 5,
        MeshExtentsX = 1.5,
        MeshExtentsY = 2,
        MeshExtentsZ = 6.25,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_Water',
        TurnRadius = 15,
        TurnRate = 50,
    },
    SelectionSizeX = 0.8,
    SelectionSizeZ = 3.4,
    SelectionThickness = 0.2,
    SizeX = 1.5,
    SizeY = 1.3,
    SizeZ = 5.4,
    StrategicIconName = 'icon_ship2_antinavy',
    StrategicIconSortPriority = 155,
    Veteran = {
        Level1 = 4,
        Level2 = 8,
        Level3 = 12,
        Level4 = 16,
        Level5 = 20,
    },
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Sml_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Sml_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0201_Cannon_Oblivion',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0201_Cannon_Oblv_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 1060,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Oblivion Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.25,
            FiringTolerance = 2,
            Label = 'FrontTurret',
            MaxRadius = 80,
            MuzzleChargeDelay = 2.5,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/ADFOblivionCannon01/ADFOblivionCannon01_proj.bp',
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Front_Muzzle',
                    },
                    RackBone = 'Turret_Front_Barrel02',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -1,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.2,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Turret_Front_Muzzle',
            TurretBonePitch = 'Turret_Front_Barrel01',
            TurretBoneYaw = 'Turret_Front',
            TurretDualManipulators = false,
            TurretPitch = 10,
            TurretPitchRange = 40,
            TurretPitchSpeed = 30,
            TurretYaw = 0,
            TurretYawRange = 160,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0201_Depth_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 350,
            DamageType = 'Normal',
            DisplayName = 'Harmonic Depth Charge',
            EffectiveRadius = 39,
            FireTargetLayerCapsTable = {
                Water = 'Seabed|Sub',
            },
            FiringRandomness = 1,
            FiringTolerance = 2,
            Label = 'DepthCharge',
            MaxRadius = 45,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 15,
            PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/projectiles/AANDepthCharge02/AANDepthCharge02_proj.bp',
            ProjectileLifetime = 15,
            RackBones = {
                {
                    MuzzleBones = {
                        'UAS0201',
                    },
                    RackBone = 'UAS0201',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiNavy',
            RateOfFire = 0.3,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE, HOVER',
            Turreted = false,
            WeaponCategory = 'Anti Navy',
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0201_Torpedo',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 150,
            DamageType = 'Normal',
            DisplayName = 'Chrono Torpedo',
            FireTargetLayerCapsTable = {
                Water = 'Seabed|Sub|Water',
            },
            FiringRandomness = 1,
            FiringTolerance = 2,
            Label = 'Torpedo1',
            MaxRadius = 45,
            MuzzleSalvoDelay = 1,
            MuzzleSalvoSize = 2,
            MuzzleVelocity = 5,
            ProjectileId = '/projectiles/AANTorpedo01/AANTorpedo01_proj.bp',
            ProjectileLifetime = 7,
            RackBones = {
                {
                    MuzzleBones = {
                        'Projectile01',
                        'Projectile03',
                    },
                    RackBone = 'Projectile01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiNavy',
            RateOfFire = 0.25,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE, HOVER',
            TrackingRadius = 1.15,
            Turreted = false,
            WeaponCategory = 'Anti Navy',
        },
        {
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 2,
            DamageType = 'Normal',
            DisplayName = 'Anti Torpedo',
            EffectiveRadius = 42,
            FireTargetLayerCapsTable = {
                Water = 'Sub|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'AntiTorpedo',
            MaxRadius = 45,
            MinRadius = 15,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 2,
            MuzzleVelocity = 80,
            ProjectileId = '/projectiles/AIMAntiTorpedo01/AIMAntiTorpedo01_proj.bp',
            ProjectileLifetime = 4,
            RackBones = {
                {
                    MuzzleBones = {
                        'Projectile02',
                        'Projectile04',
                    },
                    RackBone = 'Projectile02',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_Countermeasure',
            RateOfFire = 0.26,
            TargetCheckInterval = 0.5,
            TargetRestrictDisallow = 'UNTARGETABLE',
            TargetRestrictOnlyAllow = 'TORPEDO',
            TargetType = 'RULEWTT_Projectile',
            TrackingRadius = 1.5,
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 0,
            TurretPitchSpeed = 0,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 360,
            Turreted = false,
            WeaponCategory = 'Defense',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
############UPGRADE02
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Sml_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Sml_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0201_Cannon_Oblivion',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0201_Cannon_Oblv_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 1360,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Oblivion Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.25,
            FiringTolerance = 2,
            Label = 'FrontTurret02',
            MaxRadius = 80,
            MuzzleChargeDelay = 2.5,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/ADFOblivionCannon01/ADFOblivionCannon01_proj.bp',
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Front_Muzzle01',
                    },
                    RackBone = 'Turret_Front_Barrel04',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -1,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.2,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Turret_Front_Muzzle01',
            TurretBonePitch = 'Turret_Front_Barrel04',
            TurretBoneYaw = 'Upgrade02_02',
            TurretDualManipulators = false,
            TurretPitch = 10,
            TurretPitchRange = 40,
            TurretPitchSpeed = 30,
            TurretYaw = 0,
            TurretYawRange = 160,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
        },
############UPGRADE04
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Sml_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Sml_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0201_Cannon_Oblivion',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0201_Cannon_Oblv_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 1360,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Oblivion Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.25,
            FiringTolerance = 2,
            Label = 'FrontTurret03',
            MaxRadius = 80,
            MuzzleChargeDelay = 2.5,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/ADFOblivionCannon01/ADFOblivionCannon01_proj.bp',
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Front_Muzzle02',
                    },
                    RackBone = 'Turret_Front_Barrel05',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -1,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.2,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Turret_Front_Muzzle02',
            TurretBonePitch = 'Turret_Front_Barrel05',
            TurretBoneYaw = 'Upgrade04_03',
            TurretDualManipulators = false,
            TurretPitch = 10,
            TurretPitchRange = 40,
            TurretPitchSpeed = 30,
            TurretYaw = 0,
            TurretYawRange = 160,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Sml_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Sml_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0201_Cannon_Oblivion',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0201_Cannon_Oblv_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 1360,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Oblivion Cannon',
            FireTargetLayerCapsTable = {
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0.25,
            FiringTolerance = 2,
            Label = 'FrontTurret04',
            MaxRadius = 80,
            MuzzleChargeDelay = 2.5,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/ADFOblivionCannon01/ADFOblivionCannon01_proj.bp',
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Front_Muzzle03',
                    },
                    RackBone = 'Turret_Front_Barrel07',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -1,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 0.2,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'NAVAL MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'Turret_Front_Muzzle03',
            TurretBonePitch = 'Turret_Front_Barrel07',
            TurretBoneYaw = 'Upgrade04_04',
            TurretDualManipulators = false,
            TurretPitch = 10,
            TurretPitchRange = 40,
            TurretPitchSpeed = 30,
            TurretYaw = 0,
            TurretYawRange = 160,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire Naval',
        },			
    },
}
