UnitBlueprint {
    AI = {
        GuardReturnRadius = 130,
		TargetBones = {
            'UAS03',
			'UAS04',
			'UAS05',
			'UAS07',
			'Object14',
			'Object13',
        },
    },
    Audio = {
        AmbientMove = Sound {
            Bank = 'UAS',
            Cue = 'UAS0201_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'UASDestroy',
            Cue = 'UAS0201_Destroy',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'UAS',
            Cue = 'UAS0201_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'UAS',
            Cue = 'UAS0201_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Aeon_Select_Naval',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 5,
            Level2 = 10,
            Level3 = 15,
            Level4 = 20,
            Level5 = 25,
        },
    },
    BuildIconSortPriority = 30,
    Categories = {
        'PRODUCTEW2',  --'PRODUCTSC1',
        'SELECTABLE',
        'BUILTBYCOMMANDER',
        'BUILTBYTIER1ENGINEER',
        'BUILTBYTIER2ENGINEER',
        'BUILTBYTIER3ENGINEER',
        'AEON',
        'MOBILE',
        'LAND',
        'EXPERIMENTAL',
		'NEEDMOBILEBUILD',
        'DIRECTFIRE',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'HOVER',
        'SHOWQUEUE',
        'OVERLAYANTIAIR',
        'OVERLAYANTINAVY',
        'OVERLAYRADAR',
        'OVERLAYSONAR',
        'OVERLAYMISC',
        'CANNOTUSEAIRSTAGING',
    },
    CollisionOffsetY = -0.375,
    Defense = {
        AirThreatLevel = 8,
        ArmorType = 'ExpeTechUn',
        EconomyThreatLevel = 0,
        Health = 26000,
        MaxHealth = 26000,
        RegenRate = 0,
        SubThreatLevel = 21,
        SurfaceThreatLevel = 45,
    },
    Description = '<LOC ualew0001_desc>Tech 1 Hover Tank Experimental.',
    Display = {
        Abilities = {
            '<LOC ability_hover>Hover',
            '<LOC ability_aa>Anti-Air',
        },
        IdleEffects = {
            Land = {
                Effects = {
                    {
                        Bones = {
                            'Hover01',
							--'Hover02',
							'Hover03',
							--'Hover04',
							'Hover05',
							--'Hover06',
							'Hover07',
							--'Hover08',
							'Hover09',
							--'Hover10',
							'Hover11',
                        },
                        Offset = {
                            0,
                            -0.5,
                            0,
                        },
                        Scale = 2.00,
                        Type = 'AeonGroundFXT1Engineer',
                    },
                },
            },
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
					AlbedoName = '/Units/uas0201/uas0201_Albedo.dds',
					NormalsName = '/Units/uas0201/uas0201_NormalsTS.DDS',
                    LODCutoff = 500,
                    ShaderName = 'Aeon',
					SpecularName = '/Units/uas0201/uas0201_SpecTeam.dds',
                },
            },
        },
        MovementEffects = {
            Land = {
                Effects = {
                    {
                        Bones = {
							'Hover04',
							'Hover06',
							'Hover11',
                        },
                        Type = 'GroundKickup01',
                    },
                    {
                        Bones = {
                            'Hover01',
							--'Hover02',
							'Hover03',
							--'Hover04',
							'Hover05',
							--'Hover06',
							'Hover07',
							--'Hover08',
							'Hover09',
							--'Hover10',
							'Hover11',
                        },
                        Offset = {
                            0,
                            -0.5,
                            0,
                        },
                        Scale = 2.5,
                        Type = 'AeonGroundFXT1Engineer',
                    },
                },
            },
            Water = {
                Effects = {
                    {
                        Bones = {
							'Hover04',
							'Hover06',
							'Hover11',
                        },
                        Scale = 0.9,
                        Type = 'BackWake',
                    },
                },
            },
        },
        SpawnRandomRotation = true,
        UniformScale = 0.08,
    },
    Economy = {
        BuildCostEnergy = 30000,
		BuildCostMass = 1380,
        BuildTime = 2300,
    },
  
    General = {
        Category = 'Direct Fire',
        Classification = 'RULEUC_MilitaryVehicle',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = true,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Aeon',
        Icon = 'amph',
        TechLevel = 'RULEUTL_Experimental',
        UnitName = '<LOC ualew0001_name>Enfranchisor',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 32,
        WaterVisionRadius = 35,
    },
    Interface = {
        HelpText = '<LOC ualew0001_help>Tech 1 Hover Tank Experimental.',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 2.25,
    LifeBarSize = 4.5,
    Physics = {
        BackUpDistance = 2,
        BankingSlope = 0.5,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
        Elevation = 0.25,
        MaxAcceleration = 2,
        MaxBrake = 2,
        MaxSpeed = 2,
        MaxSpeedReverse = 3,
        MaxSteerForce = 1000,
        MeshExtentsX = 5,
        MeshExtentsY = 2,
        MeshExtentsZ = 5,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_Hover',
        RotateBodyWhileMoving = true,
        TurnFacingRate = 90,
		SkirtOffsetX = -1.25,
        SkirtOffsetZ = -1.25,
        SkirtSizeX = 5.5,
        SkirtSizeZ = 5.5,		
        TurnRadius = 5,
        TurnRate = 90,
        WobbleFactor = 0,
        WobbleSpeed = 0,
    },
    SelectionSizeX = 3,
    SelectionSizeZ = 3,
    SelectionThickness = 0.2,
    SizeX = 4,
    SizeY = 3,
    SizeZ = 4,
    StrategicIconName = 'icon_experimental_generic',
    StrategicIconSortPriority = 45,
    Transport = {
        TransportClass = 4,
    },
    Veteran = {
        Level1 = 100,
        Level2 = 200,
        Level3 = 300,
        Level4 = 400,
        Level5 = 500,
    },
    VeteranMassMult = 0.5,
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2101_Graviton',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 60,
            DamageType = 'Normal',
            DisplayName = 'Graviton Projector',
            HeadingArcCenter = 0,
            HeadingArcRange = 130,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'MainGun',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 35,
            ProjectileId = '/projectiles/ADFGraviton01/ADFGraviton01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'TirSolSol01',
                    },
                    RackBone = 'CanonTourelle01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -1,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1.5,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.25,
            TurretBoneMuzzle = 'TirSolSol01',
            TurretBonePitch = 'AxeVerticaleTourelle01',
            TurretBoneYaw = 'AxeHorizontalTourelle01',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 60,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 135,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2101_Graviton',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 60,
            DamageType = 'Normal',
            DisplayName = 'Graviton Projector',
            HeadingArcCenter = 90,
            HeadingArcRange = 95,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'MainGun',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 35,
            ProjectileId = '/projectiles/ADFGraviton01/ADFGraviton01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'TirSolSol02',
                    },
                    RackBone = 'CanonTourelle02',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -1,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1.5,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.25,
            TurretBoneMuzzle = 'TirSolSol02',
            TurretBonePitch = 'AxeVerticaleTourelle02',
            TurretBoneYaw = 'AxeHorizontalTourelle02',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 60,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2101_Graviton',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 60,
            DamageType = 'Normal',
            DisplayName = 'Graviton Projector',
            HeadingArcCenter = -90,
            HeadingArcRange = 95,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'MainGun',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 35,
            ProjectileId = '/projectiles/ADFGraviton01/ADFGraviton01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'TirSolSol03',
                    },
                    RackBone = 'CanonTourelle03',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -1,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1.5,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.25,
            TurretBoneMuzzle = 'TirSolSol03',
            TurretBonePitch = 'AxeVerticaleTourelle03',
            TurretBoneYaw = 'AxeHorizontalTourelle03',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 60,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2101_Graviton',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 60,
            DamageType = 'Normal',
            DisplayName = 'Graviton Projector',
            HeadingArcCenter = 90,
            HeadingArcRange = 95,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'MainGun',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 35,
            ProjectileId = '/projectiles/ADFGraviton01/ADFGraviton01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'TirSolSol04',
                    },
                    RackBone = 'CanonTourelle04',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -1,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1.5,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.25,
            TurretBoneMuzzle = 'TirSolSol04',
            TurretBonePitch = 'AxeVerticaleTourelle04',
            TurretBoneYaw = 'AxeHorizontalTourelle04',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 60,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2101_Graviton',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 60,
            DamageType = 'Normal',
            DisplayName = 'Graviton Projector',
            HeadingArcCenter = -90,
            HeadingArcRange = 95,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'MainGun',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 35,
            ProjectileId = '/projectiles/ADFGraviton01/ADFGraviton01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'TirSolSol05',
                    },
                    RackBone = 'CanonTourelle05',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -1,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1.5,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.25,
            TurretBoneMuzzle = 'TirSolSol05',
            TurretBonePitch = 'AxeVerticaleTourelle05',
            TurretBoneYaw = 'AxeHorizontalTourelle05',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 60,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2101_Graviton',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 60,
            DamageType = 'Normal',
            DisplayName = 'Graviton Projector',
            HeadingArcCenter = 90,
            HeadingArcRange = 95,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'MainGun',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 35,
            ProjectileId = '/projectiles/ADFGraviton01/ADFGraviton01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'TirSolSol06',
                    },
                    RackBone = 'CanonTourelle06',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -1,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1.5,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.25,
            TurretBoneMuzzle = 'TirSolSol06',
            TurretBonePitch = 'AxeVerticaleTourelle06',
            TurretBoneYaw = 'AxeHorizontalTourelle06',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 60,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2101_Graviton',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 60,
            DamageType = 'Normal',
            DisplayName = 'Graviton Projector',
            HeadingArcCenter = -90,
            HeadingArcRange = 95,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'MainGun',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 35,
            ProjectileId = '/projectiles/ADFGraviton01/ADFGraviton01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'TirSolSol07',
                    },
                    RackBone = 'CanonTourelle07',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -1,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1.5,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.25,
            TurretBoneMuzzle = 'TirSolSol07',
            TurretBonePitch = 'AxeVerticaleTourelle07',
            TurretBoneYaw = 'AxeHorizontalTourelle07',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 60,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2101_Graviton',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 60,
            DamageType = 'Normal',
            DisplayName = 'Graviton Projector',
            HeadingArcCenter = 90,
            HeadingArcRange = 95,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'MainGun',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 35,
            ProjectileId = '/projectiles/ADFGraviton01/ADFGraviton01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'TirSolSol09',
                    },
                    RackBone = 'CanonTourelle09',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -1,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1.5,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.25,
            TurretBoneMuzzle = 'TirSolSol09',
            TurretBonePitch = 'AxeVerticaleTourelle09',
            TurretBoneYaw = 'AxeHorizontalTourelle09',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 60,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2101_Graviton',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 60,
            DamageType = 'Normal',
            DisplayName = 'Graviton Projector',
            HeadingArcCenter = -90,
            HeadingArcRange = 95,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'MainGun',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 35,
            ProjectileId = '/projectiles/ADFGraviton01/ADFGraviton01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'TirSolSol08',
                    },
                    RackBone = 'CanonTourelle08',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -1,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1.5,
            ReTargetOnMiss = true,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.25,
            TurretBoneMuzzle = 'TirSolSol08',
            TurretBonePitch = 'AxeVerticaleTourelle08',
            TurretBoneYaw = 'AxeHorizontalTourelle08',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 60,
            TurretPitchSpeed = 90,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2304_SAM',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Open = Sound {
                    Bank = 'UAB',
                    Cue = 'UAB2304_Activate',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 60,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Zealot AA Missile',
            FireTargetLayerCapsTable = {
                Land = 'Air',
                Water = 'Air',
            },
            FiringTolerance = 10,
            Label = 'AntiAirMissiles',
            MaxRadius = 60,
            MuzzleSalvoDelay = 0.6,
            MuzzleSalvoSize = 4,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/AAAZealotMissile01/AAAZealotMissile01_proj.bp',
            ProjectileLifetime = 5,
            ProjectilesPerOnFire = 4,
            RackBones = {
                {
                    MuzzleBones = {
                        'AA01',
                        'AA02',
						'AA03',
						'AA04',
					},
                    RackBone = 'Object02',
                },
                {
                    MuzzleBones = {
                        'AA05',
                        'AA06',
						'AA07',
						'AA08',
					},
                    RackBone = 'Object01',
                },
                {
                    MuzzleBones = {
                        'AA09',
                        'AA10',
						'AA11',
						'AA12',
					},
                    RackBone = 'Object03',
                },
                {
                    MuzzleBones = {
                        'AA13',
                        'AA14',
						'AA15',
						'AA16',
					},
                    RackBone = 'Object26',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 0.28,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.4,
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 0,
            TurretPitchSpeed = 0,
            TurretYaw = 0,
            TurretYawRange = 0,
            TurretYawSpeed = 0,
            Turreted = false,
            WeaponCategory = 'Anti Air',
            WeaponUnpacks = false,
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
