#****************************************************************************
#**
#**  File     :  /cdimage/units/UAA0102/UAA0102_script.lua
#**  Author(s):  John Comes, David Tomandl, Jessica St. Croix
#**
#**  Summary  :  Aeon Interceptor Script
#**
#**  Copyright © 2005 Gas Powered Games, Inc.  All rights reserved.
#****************************************************************************
local AAirUnit = import('/lua/aeonunits.lua').AAirUnit
local aWeapons = import('/lua/aeonweapons.lua')
local AAASonicPulseBatteryWeapon = aWeapons.AAASonicPulseBatteryWeapon
local AAASonicPulseBatteryWeapon02 = aWeapons.AAASonicPulseBatteryWeapon

UAA0102 = Class(AAirUnit) {

    Weapons = {
        SonicPulseBattery1 = Class(AAASonicPulseBatteryWeapon) {
			FxMuzzleFlash = {'/effects/emitters/sonic_pulse_muzzle_flash_02_emit.bp',},
        },
        SonicPulseBattery2 = Class(AAASonicPulseBatteryWeapon) {
			FxMuzzleFlash = {'/effects/emitters/sonic_pulse_muzzle_flash_02_emit.bp',},
        },
		SonicPulseBattery3 = Class(AAASonicPulseBatteryWeapon) {
			FxMuzzleFlash = {'/effects/emitters/sonic_pulse_muzzle_flash_02_emit.bp',},
        },
		SonicPulseBattery4 = Class(AAASonicPulseBatteryWeapon) {
			FxMuzzleFlash = {'/effects/emitters/sonic_pulse_muzzle_flash_02_emit.bp',},
        },
		SonicPulseBattery6 = Class(AAASonicPulseBatteryWeapon02) {
			FxMuzzleFlash = {'/effects/emitters/sonic_pulse_muzzle_flash_01_emit.bp',},
        },
    }, 

    OnCreate = function(self)
		AAirUnit.OnCreate(self)

    end,	

}

TypeClass = UAA0102