UnitBlueprint {
    AI = {
        GuardReturnRadius = 125,
        GuardScanRadius = 100,
    },
    Air = {
        AutoLandTime = 1,
        BankFactor = 2.5,
        BankForward = false,
        BreakOffDistance = 60,
        BreakOffIfNearNewTarget = true,
        BreakOffTrigger = 30,
        CanFly = true,
        CombatTurnSpeed = 0.8,
        EngageDistance = 50,
        KLift = 3,
        KLiftDamping = 2.5,
        KMove = 1,
        KMoveDamping = 2,
        KRoll = 2,
        KRollDamping = 2,
        KTurn = 0.8,
        KTurnDamping = 1,
        LiftFactor = 7,
        MaxAirspeed = 10,
        MinAirspeed = 5,
        PredictAheadForBombDrop = 2,
        StartTurnDistance = 5,
        TightTurnMultiplier = 0,
        TurnSpeed = 0.8,
        Winged = true,
    },
    Audio = {
        AirUnitWaterImpact = Sound {
            Bank = 'Explosions',
            Cue = 'Expl_Water_Lrg_01',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        AmbientMove = Sound {
            Bank = 'UAA',
            Cue = 'UAA0304_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'UAADestroy',
            Cue = 'UAA_Destroy_Air',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'UAADestroy',
            Cue = 'UAA_Destroy_Air_Killed',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Landing = Sound {
            Bank = 'UAA',
            Cue = 'UAA0304_Move_Land',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Refueling = Sound {
            Bank = 'UEA',
            Cue = 'UEA_Repair_Refuel',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'UAA',
            Cue = 'UAA0304_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'UAA',
            Cue = 'UAA0304_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Thruster = Sound {
            Bank = 'UAA',
            Cue = 'UAA0304_Move_Thruster',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Aeon_Select_Air',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 3,
            Level2 = 6,
            Level3 = 9,
            Level4 = 12,
            Level5 = 15,
        },
    },
    BuildIconSortPriority = 40,
    Categories = {
        'PRODUCTEW2',
        'SELECTABLE',
        'BUILTBYTIER2ENGINEER',
        'BUILTBYTIER3ENGINEER',
        'BUILTBYTIER2COMMANDER',
        'BUILTBYTIER3COMMANDER',
        'AEON',
        'MOBILE',
        'AIR',
        'HIGHALTAIR',
		'BOMBER',
        'EXPERIMENTAL',
        'NEEDMOBILEBUILD',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'DRAGBUILD',
        'TARGETCHASER',
        'SHOWATTACKRETICLE',
        'SHOWQUEUE',
        'OVERLAYANTIAIR',
        'OVERLAYANTINAVY',
        'OVERLAYRADAR',
        'OVERLAYSONAR',
        'OVERLAYMISC',
        'CANNOTUSEAIRSTAGING',
    },
    CollisionOffsetZ = 0.2,
    Defense = {
        AirThreatLevel = 1.5,
        ArmorType = 'Light',
        EconomyThreatLevel = 0,
        Health = 8800,
        MaxHealth = 8800,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 18,
    },
    Description = '<LOC uaaew0004_desc>Experimental Tech 2 Bomber',
    Display = {
        Abilities = {
            '<LOC ability_radar>Radar',
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
					AlbedoName = '/Units/uac1201/uac1201_Albedo.dds',
					NormalsName = '/Units/uac1201/uac1201_NormalsTS.DDS',
                    LODCutoff = 600,
                    ShaderName = 'Aeon',
					SpecularName = '/Units/uac1201/uac1201_SpecTeam.dds',
                },
            },
        },
        MovementEffects = {
            Air = {
                Contrails = {
                    Bones = {
                        'Contrail_Left',
                        'Contrail_Right',
						'Contrail_Left01',
                        'Contrail_Right01',
                    },
					Scale = 5,
                },
                Effects = {
                    {
                        Bones = {
                            'Exhaust',
							'Exhaust01',
							'Exhaust02',
							'Exhaust03',
                        },
                        Type = 'AirMoveExhaust01',
                    },
                    {
                        Bones = {
                            'uaaew0004',
                        },
                        Type = 'TakeOff01',
                    },
                },
            },
            Land = {
                Effects = {
                    {
                        Bones = {
                            'uaaew0004',
                        },
                        Type = 'Landing01',
						Scale = 5,
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXA0002',
        SpawnRandomRotation = true,
        UniformScale = 0.18,
    },
    Economy = {
        BuildCostEnergy = 98500,
        BuildCostMass = 6600,
        BuildTime = 5450,
        TeleportEnergyMod = 0.15,
        TeleportMassMod = 1,
        TeleportTimeMod = 0.01,
    },
    General = {
        Category = 'Bomber',
        Classification = 'RULEUC_MilitaryAircraft',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = true,
            RULEUCC_Capture = false,
            RULEUCC_Dock = true,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Aeon',
        Icon = 'air',
        TechLevel = 'RULEUTL_Experimental',
        UnitName = '<LOC uaaew0004_name>Helios Bomber',
        UnitWeight = 1,
    },
    Intel = {
        RadarRadius = 65,
        VisionRadius = 32,
    },
    Interface = {
        HelpText = '<LOC uaaew0004_help>Experimental Tech 2 Bomber',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 2.5,
    LifeBarSize = 2.5,
    Physics = {
        BuildOnLayerCaps = {
            LAYER_Air = true,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        Elevation = 20,
        --FuelRechargeRate = 15,
        --FuelUseTime = 1500,
        GroundCollisionOffset = 5,
        MaxSpeed = 0.5,
        MeshExtentsX = 5.5,
        MeshExtentsY = 2.5,
        MeshExtentsZ = 8,
        MotionType = 'RULEUMT_Air',
    },
    SelectionSizeX = 3.5,
    SelectionSizeZ = 5,
    SelectionThickness = 0.20,
    SizeSphere = 5,
    SizeX = 5.5,
    SizeY = 0.5,
    SizeZ = 8,
    StrategicIconName = 'icon_experimental_generic',
    StrategicIconSortPriority = 55,
    Transport = {
        AirClass = true,
        TransportClass = 3,
    },
    Veteran = {
        Level1 = 12,
        Level2 = 24,
        Level3 = 36,
        Level4 = 48,
        Level5 = 60,
    },
    VeteranMassMult = 0.5,
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UAAWeapon',
                    Cue = 'UAA0304_Bomb_Quark',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            AutoInitiateAttackCommand = true,
            BallisticArc = 'RULEUBA_None',
            BombDropThreshold = 3,
            CollideFriendly = false,
            Damage = 2150,
            DamageFriendly = true,
            DamageRadius = 4,
            DamageType = 'Normal',
            Display = 'Quark Bomb',
            DisplayName = 'Quark Bomb',
            --EffectiveRadius = 5,
            FireTargetLayerCapsTable = {
                Air = 'Land|Water|Seabed',
                Land = 'Land|Water|Seabed',
            },
            FiringRandomness = 0,
            FiringTolerance = 3,
            Label = 'Bomb',
            MaxRadius = 60,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 3,
            MuzzleVelocity = 0,
            NeedToComputeBombDrop = true,
            ProjectileId = '/mods/xtremwars/projectiles/bombt2expe/bombt2expe_proj.bp',
            RackBones = {
                {
                    MuzzleBones = {
                        'Bomb01',
						'Bomb02',
						'Bomb03',
                    },
                    RackBone = 'Bomb01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 0.2,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'TECH4',
                'TECH3 STRUCTURE',
                'TECH2 STRUCTURE',
                'TECH1 STRUCTURE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            WeaponCategory = 'Bomb',
        },
        {
            AboveWaterTargetsOnly = true,
            Damage = 1467,
            DamageFriendly = true,
            DamageRadius = 4.250,
            DamageType = 'Normal',
            DisplayName = 'Air Crash',
            DummyWeapon = true,
            FiringTolerance = 2,
            Label = 'DeathImpact',
            WeaponCategory = 'Death',
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
