UnitBlueprint {
    AI = {
        GuardReturnRadius = 130,
    },
    Audio = {
        AmbientMove = Sound {
            Bank = 'UAS',
            Cue = 'UAS0203_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        AmbientMoveSub = Sound {
            Bank = 'UAS',
            Cue = 'UAS0203_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'UASDestroy',
            Cue = 'UAS0203_Destroy',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'UAS',
            Cue = 'UAS0203_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMoveSub = Sound {
            Bank = 'UAS',
            Cue = 'UAS0203_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'UAS',
            Cue = 'UAS0203_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMoveSub = Sound {
            Bank = 'UAS',
            Cue = 'UAS0203_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        SubmergeStart = Sound {
            Bank = 'UAS',
            Cue = 'UAS_Sub_Submerge',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        SurfaceStart = Sound {
            Bank = 'UAS',
            Cue = 'UAS_Sub_Surface',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Aeon_Select_Sub',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 1,
            Level2 = 2,
            Level3 = 3,
            Level4 = 4,
            Level5 = 5,
        },
    },
    BuildIconSortPriority = 30,
    Categories = {
        'PRODUCTEW2',  --'PRODUCTSC1',
        'SELECTABLE',
        'BUILTBYTIER2FACTORY',
        'BUILTBYTIER3FACTORY',
        'BUILTBYEXPERIMENTALSUB',
        'AEON',
        'MOBILE',
        'NAVAL',
        'TECH2',
        'ANTINAVY',
        'SUBMERSIBLE',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'T2SUBMARINE',
        'OVERLAYSONAR',
        'OVERLAYANTINAVY',
    },
    CollisionOffsetX = 0.05,
    CollisionOffsetY = -0.25,
    CollisionOffsetZ = -0.01,
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Normal',
        EconomyThreatLevel = 0,
        Health = 550,
        MaxHealth = 550,
        RegenRate = 0.05,
        SubThreatLevel = 3,
        SurfaceThreatLevel = 0,
    },
    Description = '<LOC uas0203_desc>Attack Submarine',
    Display = {
        Abilities = {
            '<LOC ability_sonar>Sonar',
            '<LOC ability_submersible>Submersible',
            '<LOC ability_torpedo>Torpedoes',
        },
        IdleEffects = {
            Sub = {
                Effects = {
                    {
                        Bones = {
                            'Exhaust_01',
                            'Exhaust_02',
                            'UAS0203',
                        },
                        Type = 'UnderWater01',
                    },
                },
            },
            Water = {
                Effects = {
                    {
                        Bones = {
                            'UAS0203',
                        },
                        Scale = 0.5,
                        Type = 'SeaIdle01',
                    },
                },
            },
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
					AlbedoName = '/Units/uas0203/uas0203_Albedo.dds',
					NormalsName = '/Units/uas0203/uas0203_NormalsTS.DDS',
                    LODCutoff = 500,
                    ShaderName = 'Aeon',
					SpecularName = '/Units/uas0203/uas0203_SpecTeam.dds',
                },
            },
        },
        MotionChangeEffects = {
            SubBottomUp = {
                Effects = {
                    {
                        Bones = {
                            'UAS0203',
                        },
                        Type = 'Surface01',
                    },
                },
            },
            WaterTopDown = {
                Effects = {
                    {
                        Bones = {
                            'UAS0203',
                        },
                        Type = 'Submerge01',
                    },
                },
            },
        },
        MovementEffects = {
            Sub = {
                Effects = {
                    {
                        Bones = {
                            'Exhaust_01',
                            'Exhaust_02',
                        },
                        Scale = 1.5,
                        Type = 'BackWake',
                    },
                },
            },
            Water = {
                Effects = {
                    {
                        Bones = {
                            'muzzle_01',
                        },
                        Scale = 0.4,
                        Type = 'LeftFrontWake',
                    },
                    {
                        Bones = {
                            'Muzzle_02',
                        },
                        Scale = 0.4,
                        Type = 'RightFrontWake',
                    },
                    {
                        Bones = {
                            'UAS0203',
                        },
                        Offset = {
                            0,
                            0,
                            -0.5,
                        },
                        Scale = 0.4,
                        Type = 'BackWake',
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXS0001',
        SpawnRandomRotation = false,
        UniformScale = 0.06,
    },
    Economy = {
        BuildCostEnergy = 3200,
        BuildCostMass = 400,
        BuildTime = 1600,
    },
    Footprint = {
        SizeX = 2,
        SizeY = 0.5,
        SizeZ = 3,
    },
    General = {
        Category = 'Submarine',
        Classification = 'RULEUC_MilitaryShip',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Dive = true,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Aeon',
        Icon = 'sea',
        TechLevel = 'RULEUTL_Advanced',
        UnitName = '<LOC uas0203_name>Sylph',
        UnitWeight = 1,
    },
    Intel = {
        SonarRadius = 60,
        VisionRadius = 32,
        WaterVisionRadius = 32,
    },
    Interface = {
        HelpText = '<LOC uas0203_help>Attack Submarine',
    },
    Physics = {
        BackUpDistance = 5,
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = true,
            LAYER_Water = false,
        },
        CatchUpAcc = 10,
        DragCoefficient = 0.2,
        Elevation = -1.5,
        MaxAcceleration = 6,
        MaxBrake = 6,
        MaxSpeed = 6,
        MaxSpeedReverse = 6,
        MaxSteerForce = 5,
        MeshExtentsX = 0.6,
        MeshExtentsY = 0.65,
        MeshExtentsZ = 2.5,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_SurfacingSub',
        TurnRadius = 5,
        TurnRate = 80,
    },
    SelectionSizeX = 0.35,
    SelectionSizeZ = 1.5,
    SelectionThickness = 0.25,
    SizeX = 0.35,
    SizeY = 0.5,
    SizeZ = 1.85,
    StrategicIconName = 'icon_sub2_antinavy',
    StrategicIconSortPriority = 165,
    Veteran = {
        Level1 = 1,
        Level2 = 2,
        Level3 = 3,
        Level4 = 5,
        Level5 = 12,
    },
    Weapon = {
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0203_Torpedo',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 75,
            DamageType = 'Normal',
            DisplayName = 'Chrono Torpedo',
            FireTargetLayerCapsTable = {
                Sub = 'Seabed|Sub|Water',
                Water = 'Seabed|Sub|Water',
            },
            FiringTolerance = 2,
            Label = 'Torpedo01',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0.8,
            MuzzleSalvoSize = 2,
            MuzzleVelocity = 5,
            ProjectileId = '/projectiles/AANTorpedo01/AANTorpedo01_proj.bp',
            ProjectileLifetime = 7,
            ProjectilesPerOnFire = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'muzzle_01',
                        'Muzzle_02',
                    },
                    RackBone = 'muzzle_01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiNavy',
            RateOfFire = 0.25,
            SlavedToBody = true,
            SlavedToBodyArcRange = 10,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE, HOVER',
            TrackingRadius = 1.15,
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 0,
            TurretPitchSpeed = 0,
            TurretYaw = 0,
            TurretYawRange = 0,
            TurretYawSpeed = 0,
            Turreted = false,
            WeaponCategory = 'Anti Navy',
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0203_Torpedo',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 75,
            DamageType = 'Normal',
            DisplayName = 'Chrono Torpedo',
            FireTargetLayerCapsTable = {
                Sub = 'Seabed|Sub|Water',
                Water = 'Seabed|Sub|Water',
            },
            FiringTolerance = 2,
            Label = 'Torpedo02',
            MaxRadius = 32,
            MuzzleSalvoDelay = 0.8,
            MuzzleSalvoSize = 2,
            MuzzleVelocity = 5,
            ProjectileId = '/projectiles/AANTorpedo01/AANTorpedo01_proj.bp',
            ProjectileLifetime = 7,
            ProjectilesPerOnFire = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'muzzle_03',
                        'Muzzle_04',
                    },
                    RackBone = 'muzzle_03',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiNavy',
            RateOfFire = 0.25,
            SlavedToBody = true,
            SlavedToBodyArcRange = 10,
            TargetCheckInterval = 2,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE, HOVER',
            TrackingRadius = 1.15,
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 0,
            TurretPitchSpeed = 0,
            TurretYaw = 0,
            TurretYawRange = 0,
            TurretYawSpeed = 0,
            Turreted = false,
            WeaponCategory = 'Anti Navy',
        },
    },
}
