UnitBlueprint {
    Audio = {
        AmbientMove = Sound {
            Bank = 'UAL',
            Cue = 'UAL0303_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Construct = Sound {
            Bank = 'UAL',
            Cue = 'UAL0309_Construct_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        ConstructLoop = Sound {
            Bank = 'UAL',
            Cue = 'UAL0309_Construct_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'UALDestroy',
            Cue = 'UAL_Destroy_Land',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'UAL',
            Cue = 'UAL0303_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'UAL',
            Cue = 'UAL0303_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Aeon_Select_Bot',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    Buffs = {
        Regen = {
            Level1 = 3,
            Level2 = 6,
            Level3 = 9,
            Level4 = 12,
            Level5 = 15,
        },
    },
    BuildIconSortPriority = 50,
    Categories = {
        'PRODUCTEW2',
        'SELECTABLE',
        'BUILTBYTIER2ENGINEER',
        'BUILTBYTIER3ENGINEER',
        'BUILTBYTIER2COMMANDER',
        'BUILTBYTIER3COMMANDER',
        'AEON',
        'MOBILE',
        'LAND',
        'EXPERIMENTAL',
		'NEEDMOBILEBUILD',
        'DIRECTFIRE',
        'VISIBLETORECON',
        'RECLAIMABLE',
		'SHOWQUEUE',
        'OVERLAYANTIAIR',
        'OVERLAYANTINAVY',
        'OVERLAYRADAR',
        'OVERLAYSONAR',
        'OVERLAYMISC',
        'OVERLAYDIRECTFIRE',
    },
    CollisionOffsetY = 0.5,
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Normal',
        EconomyThreatLevel = 0,
        Health = 28000,
        MaxHealth = 28000,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 18,
    },
    Description = '<LOC ualew0003_help>Tech 2 Experimental Heavy Assault TankedBike',
    Display = {
        Abilities = {
            '<LOC ability_aa>Anti-Air',
			'<LOC ability_antiland>Anti-Land',
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
					AlbedoName = '/Units/ual0401/ual0401_Albedo.dds',
					NormalsName = '/Units/ual0401/ual0401_NormalsTS.DDS',
					SecondaryName = '/units/uaa0310/uaa0310_secondary.dds',
					Scrolling = true,
                    LODCutoff = 500,
                    ShaderName = 'AeonCZAR',
					SpecularName = '/Units/ual0401/ual0401_SpecTeam.dds',
                },
			},
		},
		MovementEffects = {
            Land = {
				Effects = {
                    {
                        Bones = {
                            'Effect01',
                            'Effect02',
                        },
                        Type = 'GroundKickup01',
                    },
                },
                Footfall = {
                    Bones = {
                        {
                            FootBone = 'Effect01',
                            HipBone = 'Left_Arm_B01', --Left_Arm_B01
                            KneeBone = 'Bras01avant01', --Bras01avant01
                            MaxFootFall = -0.25,
                            Offset = {
                                z = -0.25,
                            },
                            StraightLegs = false,

                            Type = 'FootFall01',
                        },
                        {
                            FootBone = 'Effect02',
                            HipBone = 'Left_Arm_B05', --Bras01arriere
                            KneeBone = 'Bras01arriere', --Left_Arm_B05
                            MaxFootFall = -0.25,
                            Offset = {
                                z = -0.25,
                            },
                            StraightLegs = false,

                            Type = 'FootFall01',
                        },
                    },
                    CameraShake = {
                        Interval = 0.25,
                        MaxShakeEpicenter = 0.15,
                        MinShakeAtRadius = 0,
                        Radius = 10,
                    },
                    Damage = {
                        Amount = 500,
                        DamageFriendly = false,
                        Radius = 1,
                        Type = 'ExperimentalFootfall',
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXL0001',
        SpawnRandomRotation = true,

        UniformScale = 0.06,
    },
    Economy = {
        BuildCostEnergy = 98500,
        BuildCostMass = 6600,
        BuildTime = 5450,
        TeleportEnergyMod = 0.15,
        TeleportMassMod = 1,
        TeleportTimeMod = 0.01,
    },
    General = {

        Category = 'Direct Fire',
        Classification = 'RULEUC_MilitaryVehicle',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = true,
            RULEUCC_Capture = false,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Aeon',
        Icon = 'land',
        TechLevel = 'RULEUTL_Experimental',
        UnitName = '<LOC ualew0003_name>Thor Charriot',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 22,
    },
    Interface = {
        HelpText = '<LOC ualew0003_help>Tech 2 Experimental Heavy Assault TankedBike',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 1.55,
    LifeBarSize = 3.5,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        DragCoefficient = 0.2,
		--Elevation = -0.1,
        MaxAcceleration = 2,
        MaxBrake = 2,
        MaxSpeed = 2,
        MaxSpeedReverse = 2,
        MaxSteerForce = 10,
        MeshExtentsX = 5.5,
        MeshExtentsY = 1.25,
        MeshExtentsZ = 6.5,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_Land',
        --StandUpright = true,
        TurnRadius = 30,
        TurnRate = 70,
    },
    SelectionSizeX = 1.85,
    SelectionSizeZ = 2.85,
    SelectionThickness = 0.25,
    SizeX = 5,
    SizeY = 1.5,
    SizeZ = 5.2,
    StrategicIconName = 'icon_experimental_generic',
    StrategicIconSortPriority = 115,
    Transport = {
        CanFireFromTransport = false,
        TransportClass = 3,
    },
    Veteran = {
        Level1 = 9,
        Level2 = 18,
        Level3 = 27,
        Level4 = 36,
        Level5 = 45,
    },
    VeteranMassMult = 0.5,
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2301_Cannon_Oblivion_Fire',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2301_Cannon_Oblivion_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 200,
            DamageFriendly = false,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Oblivion Cannon',
			HeadingArcCenter = -90,
            HeadingArcRange = 100,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0,
            FiringTolerance = 2,
            Label = 'HeavyGun01',
            NoPause = true,
            MaxRadius = 50,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 45,
            ProjectileId = '/projectiles/ADFOblivionCannon03/ADFOblivionCannon03_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Barrel01Weapon01',
						'Barrel04Weapon01',
                    },
                    RackBone = 'Barrel01Weapon01',
					TelescopeBone = 'Barrel04Weapon01',
                    TelescopeRecoilDistance = -2,
                },
				{
                    MuzzleBones = {
                        'Barrel02Weapon01',
						'Barrel05Weapon01',
                    },
                    RackBone = 'Barrel02Weapon01',
					TelescopeBone = 'Barrel05Weapon01',
                    TelescopeRecoilDistance = -2,
                },
				{
                    MuzzleBones = {
                        'Barrel03Weapon01',
						'Barrel06Weapon01',
                    },
                    RackBone = 'Barrel03Weapon01',
					TelescopeBone = 'Barrel06Weapon01',
                    TelescopeRecoilDistance = -2,
                },

            },
			RackFireTogether = false,
            RackRecoilDistance = -2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 1,
            RackSalvoFiresAfterCharge = false,
            RackSalvoReloadTime = 1,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'PitchBoneWeapon01',
            TurretBonePitch = 'PitchBoneWeapon01',
            TurretBoneYaw = 'HeavyTurret_01',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 45,
            TurretPitchSpeed = 20,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 20,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
			UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 1,
            WeaponUnpacks = true,
        },
		{
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2301_Cannon_Oblivion_Fire',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2301_Cannon_Oblivion_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 200,
            DamageFriendly = false,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Oblivion Cannon',
			HeadingArcCenter = 90,#110
            HeadingArcRange = 100,#130
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0,
            FiringTolerance = 2,
            Label = 'HeavyGun02',
            NoPause = true,
            MaxRadius = 50,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 45,
            ProjectileId = '/projectiles/ADFOblivionCannon03/ADFOblivionCannon03_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Barrel01Weapon02',
						'Barrel04Weapon02',
                    },
                    RackBone = 'Barrel01Weapon02',
					TelescopeBone = 'Barrel04Weapon02',
                    TelescopeRecoilDistance = -2,
                },
				{
                    MuzzleBones = {
                        'Barrel02Weapon02',
						'Barrel05Weapon02',
                    },
                    RackBone = 'Barrel02Weapon02',
					TelescopeBone = 'Barrel05Weapon02',
                    TelescopeRecoilDistance = -2,
                },
				{
                    MuzzleBones = {
                        'Barrel03Weapon02',
						'Barrel06Weapon02',
                    },
                    RackBone = 'Barrel03Weapon02',
					TelescopeBone = 'Barrel06Weapon02',
                    TelescopeRecoilDistance = -2,
                },

            },
			RackFireTogether = false,
            RackRecoilDistance = -2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 1,
            RackSalvoFiresAfterCharge = false,
            RackSalvoReloadTime = 1,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'PitchBoneWeapon02',
            TurretBonePitch = 'PitchBoneWeapon02',
            TurretBoneYaw = 'HeavyTurret_02',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 45,
            TurretPitchSpeed = 20,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 20,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
			UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 1,
            WeaponUnpacks = true,
        },
		       {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2301_Cannon_Oblivion_Fire',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2301_Cannon_Oblivion_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 200,
            DamageFriendly = false,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Oblivion Cannon',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringRandomness = 0,
            FiringTolerance = 2,
            Label = 'HeavyGun03',
            NoPause = true,
            MaxRadius = 50,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 45,
            ProjectileId = '/projectiles/ADFOblivionCannon03/ADFOblivionCannon03_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 2,
            RackBones = {
                {
                    MuzzleBones = {
                        'Barrel01Weapon03',
						'Barrel04Weapon03',
                    },
                    RackBone = 'Barrel01Weapon03',
					TelescopeBone = 'Barrel04Weapon03',
                    TelescopeRecoilDistance = -2,
                },
				{
                    MuzzleBones = {
                        'Barrel02Weapon03',
						'Barrel05Weapon03',
                    },
                    RackBone = 'Barrel02Weapon03',
					TelescopeBone = 'Barrel05Weapon03',
                    TelescopeRecoilDistance = -2,
                },
				{
                    MuzzleBones = {
                        'Barrel03Weapon03',
						'Barrel06Weapon03',
                    },
                    RackBone = 'Barrel03Weapon03',
					TelescopeBone = 'Barrel06Weapon03',
                    TelescopeRecoilDistance = -2,
                },

            },
			RackFireTogether = false,
            RackRecoilDistance = -2,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 1,
            RackSalvoFiresAfterCharge = false,
            RackSalvoReloadTime = 1,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1,
            TargetCheckInterval = 0.5,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'PitchBoneWeapon03',
            TurretBonePitch = 'PitchBoneWeapon03',
            TurretBoneYaw = 'HeavyTurret_03',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 75,
            TurretPitchSpeed = 20,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 20,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
			UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Direct Fire',
            WeaponRepackTimeout = 1,
            WeaponUnpacks = true,
        },

       {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAL0303_Laser_Intense',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 50,
            DamageType = 'Normal',
            DisplayName = 'High Intensity Laser',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
			HeadingArcCenter = -90,
            HeadingArcRange = 100,
            Label = 'LightGun01',
            MaxRadius = 28,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/ADFLaserHighIntensity01/ADFLaserHighIntensity01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'ArmeLegere01barrel01',
                    },
                    RackBone = 'ArmeLegere01barrel01',
                },
				{
                    MuzzleBones = {
                        'ArmeLegere01barrel02',
                    },
                    RackBone = 'ArmeLegere01barrel02',
                },
				{
                    MuzzleBones = {
                        'ArmeLegere01barrel03',
                    },
                    RackBone = 'ArmeLegere01barrel03',
                },
				{
                    MuzzleBones = {
                        'ArmeLegere01barrel04',
                    },
                    RackBone = 'ArmeLegere01barrel04',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -1,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 2,
            TargetCheckInterval = 0.25,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'TECH3 MOBILE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'ArmeLegere01',
            TurretBonePitch = 'ArmeLegere01',
            TurretBoneYaw = 'TurretArmeLegere01',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 85,
            TurretPitchSpeed = 30,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 60,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
        },		

       {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAL0303_Laser_Intense',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_LowArc',
            CollideFriendly = false,
            Damage = 50,
            DamageType = 'Normal',
            DisplayName = 'High Intensity Laser',
            FireTargetLayerCapsTable = {
                Land = 'Land|Water|Seabed',
                Water = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
			HeadingArcCenter = 90,
            HeadingArcRange = 100,
            Label = 'LightGun02',
            MaxRadius = 28,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/ADFLaserHighIntensity01/ADFLaserHighIntensity01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'ArmeLegere02barrel01',
                    },
                    RackBone = 'ArmeLegere02barrel01',
                },
				{
                    MuzzleBones = {
                        'ArmeLegere02barrel02',
                    },
                    RackBone = 'ArmeLegere02barrel02',
                },
				{
                    MuzzleBones = {
                        'ArmeLegere02barrel03',
                    },
                    RackBone = 'ArmeLegere02barrel03',
                },
				{
                    MuzzleBones = {
                        'ArmeLegere02barrel04',
                    },
                    RackBone = 'ArmeLegere02barrel04',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = -1,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 2,
            TargetCheckInterval = 0.25,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'TECH3 MOBILE',
                'TECH2 MOBILE',
                'TECH1 MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.15,
            TurretBoneMuzzle = 'ArmeLegere02',
            TurretBonePitch = 'ArmeLegere02',
            TurretBoneYaw = 'TurretArmeLegere02',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 85,
            TurretPitchSpeed = 30,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 60,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
        },		
        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2304_SAM',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Open = Sound {
                    Bank = 'UAB',
                    Cue = 'UAB2304_Activate',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 100,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Zealot AA Missile',
            FireTargetLayerCapsTable = {
                Land = 'Air',
                Water = 'Air',
            },
            FiringTolerance = 10,
            Label = 'AntiAirMissiles01',
            MaxRadius = 40,
            MuzzleSalvoDelay = 0.6,
            MuzzleSalvoSize = 8,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/AAAZealotMissile01/AAAZealotMissile01_proj.bp',
            ProjectileLifetime = 5,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'TirAA01',
                    },
                    RackBone = 'TirAA01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 1,
            RackSalvoFiresAfterCharge = false,
            RackSalvoReloadTime = 1,
            RackSalvoSize = 1,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.4,
            TurretDualManipulators = false,
            Turreted = false,
            WeaponCategory = 'Anti Air',
			WeaponRepackTimeout = 1,
            WeaponUnpacks = true,
        },	
        {
            AlwaysRecheckTarget = true,
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2304_SAM',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                Open = Sound {
                    Bank = 'UAB',
                    Cue = 'UAB2304_Activate',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 100,
            DamageRadius = 0,
            DamageType = 'Normal',
            DisplayName = 'Zealot AA Missile',
            FireTargetLayerCapsTable = {
                Land = 'Air',
                Water = 'Air',
            },
            FiringTolerance = 10,
            Label = 'AntiAirMissiles02',
            MaxRadius = 40,
            MuzzleSalvoDelay = 0.6,
            MuzzleSalvoSize = 8,
            MuzzleVelocity = 30,
            ProjectileId = '/projectiles/AAAZealotMissile01/AAAZealotMissile01_proj.bp',
            ProjectileLifetime = 5,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'TirAA02',
                    },
                    RackBone = 'TirAA02',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 1,
            RackSalvoFiresAfterCharge = false,
            RackSalvoReloadTime = 1,
            RackSalvoSize = 1,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE',
            TrackingRadius = 1.4,
            TurretDualManipulators = false,
            Turreted = false,
            WeaponCategory = 'Anti Air',
			WeaponRepackTimeout = 1,
            WeaponUnpacks = true,
        },				
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
