BeamBlueprint {
    Lifetime = 10,
    TextureName = '/textures/particles/glow_streak_red.dds',
    Thickness = 0.02,
    StartColor = {x=0,y=0,z=0,w=0}, -- R,G,B,A
    EndColor = {x=0,y=0,z=0,w=0}, -- R,G,B,A
    Length = 2000,
    RepeatRate = 0.024,
    UShift = 0.0,
    VShift = -0.950,
}
