ProjectileBlueprint {
    Physics = {
        CollideEntity = false,
        CollideSurface = false,
        DestroyOnWater = false,
        InitialSpeed = 0,
        Lifetime = 125,
        RotationalVelocity = 0,
        RotationalVelocityRange = 0,
        UseGravity = false,
        VelocityAlign = false,
    },
}
